1.0.0	Initial release

1.0.1	Added 8-bit support
	Rationalised argument processing

1.0.2	Made more friendly to other compilers
	No longer requires C++ part of GCC to build

1.0.3	Allowed sequence file to be read from standard input
	Changed -v option to -D, and added options -o -O -L -Q
	Tidied up time + voice output, and time scanning
	Switched to using stderr for informational output, with quiet option
	Added facility to output to a file or pipe
	Added a time limit option
	Improved synchronisation with real-time
	Added bell sound

1.0.4	Added -W option to write WAV file headers to files or stdout
	Added -S and -E options to run sequence as a script
	Preprocessor lines added to support compilation without direct /dev/dsp output
	-L option now outputs exactly the right length, with either raw or WAV output

1.0.5	Added code to handle output on non-ANSI terminals when NO_ANSI_TTY is defined

1.0.6	Fixed -q to work correctly in conjunction with -SE
	Fixed to use binary-mode when outputting files (for DOS)

1.0.7	Added -F and -R options to allow faster changes within the sequence

1.0.8	Added new `spin' effect

1.0.9	Added support for Windows real-time output through direct Win32 calls
	Added experimental support for user-defined brain waveforms

1.0.10	Added support for Mac OS X using Carbon calls.
	Added -T option to start playback at a given clock time
	Cleaned up platform-specific code handling in source

1.0.11	Changed Mac support to use CoreAudio because Carbon calls failed on OS 10.1

1.0.12	NetBSD script added
	Added mix options: -m and -M
	New p-drop sequence script
	
1.0.13	Increased number of channels to 16 (was 8)
	For mix-in files ending with .wav/.WAV, correctly skip header

1.0.14	Fixed endianness problem on output for OSX users
	Added T_MSVC macro to handle compilation using MSVC
	Added mk-msvc.txt with instructions for building with MSVC
	
TO-DO	Maybe necessary to fix DOS output to pipe to use binary mode ?
	Allow multiple simultaneous sequences to run, overlaying one another
	Tone-set option to gently oscillate the beat frequency up and down
	Option to randomize the carrier frequencies/phases slightly
	Fade between tone-sets according to joystick port input
	Open /dev/dsp twice, and set buffers not-too-long and not-too-short
	Option to output a loop-able file of exactly the right length for -i option
	Allow keypresses to cause sequence to jump forwards/backwards to marked points
